Santiago Bernardino

Game Engine and Tools Programmer

I develop game engines and tools using C++. Experience with scripting systems, multithreading, content pipelines and cross platform design. Passionate about developing effective and clear APIs, tools and systems.

Projects

About Me

Hello there! I’m a 3rd-year Game Programming student at BUAS. I am a hard-working developer with a strong background on C++ and problem solving, currently looking for an internship on engine programming and/or tool development, starting September 2025.

I’ve contributed to two custom game engines for team projects and gained hands-on experience with integrating scripting, networking, 3D model loading, and multithreading. I’m also familiar with Scrum/Agile workflows.

Obviously, I also play games in my free time: I believe they are one of the most immersive forms of media nowadays and I am proud to work in something that has been very important in my life. Outside of programming and games, I’m in love with music (currently learning drums) and was once a national fencing champion in high school. My hobbies are a big part of how I channel creativity into everything I do.

Education

2022 - Now
Bachelor of Creative Media and Game Technologies - Programming
Breda University of Applied Sciences, Netherlands

Learned essential aspects of game development such as

  • C++ and modern programming paradigms and patterns
  • Scrum workflow and how to work as a team
  • Graphics, networking, 3D math for games, optimization, multithreading, etc…

Get in Touch

If you want to contact me, simply message me on LinkedIn or shoot me an email santibberna@gmail.com. I will be happy to answer!